- `20.2.44-beta` Bump FML and NeoGradle to remove MC version from the prod jars (#263) - `20.2.43-beta` [1.20.x] Swapped codec of `EnvironmentScanPlacement` for `Direction` for less restrictions (#70) - `20.2.42-beta` Fix some issues with the README (#232) Signed-off-by: Imzxhir <98621617+Imzxhir@users.noreply.github.com> Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com> - `20.2.41-beta` Fixed ModelData not being passed to a `getQuads` call in `ModelBlockRenderer.tesselateWithoutAO` (#262) - `20.2.40-beta` Remove redundant zombie spawn chance config (#163) - `20.2.39-beta` Redo conditional recipe datagen (#250) - Remove `ConditionalRecipeBuilder`. - Add `RecipeOutput.withConditions(...)` to add conditions to recipes. - Use `dispatchUnsafe` for the attachment codec to avoid nesting values when it's unnecessary. - `20.2.38-beta` [1.20.2] Retain insertion order of tag entries (#258) * Retain insertion order of tag entries * Add comment about why insertion order must be retained - `20.2.37-beta` Fix entity loot datagen not using known types (#253) - `20.2.36-beta` Fix PotionBrewing.Mix#ingredient losing its public visibility (#255) - `20.2.35-beta` Correct a grammatical mistake within SUPPORT.md (#175) - `20.2.34-beta` Fix advancement existing file helper checks in datagen (#240) - `20.2.33-beta` Fix misplaced patch in FireBlock (#247) - `20.2.32-beta` Unbreak the MC-176559 fix (#145) - `20.2.31-beta` Allow datagen to use vanilla armor trim textures (#146) - `20.2.30-beta` [1.20.2] Fix waterlogged blocks being flammable (#244) - `20.2.29-beta` [1.20.2] Update NG and switch patches to auto-headers (#245) - `20.2.28-beta` Temporarily disable update checker for Neo itself (#242) - `20.2.27-beta` Fix mouse scroll events and scroll axis handling (#239) - `20.2.26-beta` Fix player renderer getter in EntityRenderersEvent.AddLayers (#237) - `20.2.25-beta` Remove unneeded `ItemPredicate` extra methods (#234) - `20.2.24-beta` Fix signed chat state de-sync caused by `execute run say` (#222) Fixes #186 - `20.2.23-beta` Fix imports in NeoForgeMod (#235) - `20.2.22-beta` Use Correct PoseStack in AFTER_LEVEL (#231) - `20.2.21-beta` Update FML (#233) - `20.2.20-beta` Improve accuracy of FluidType#canConvertToSource for vanilla fluids (#193) - `20.2.19-beta` [1.20.2] Fix ObjLoader leaking and using outdated ResourceManager (#203) - `20.2.18-beta` Use updated translation keys in commands/command arguments (#227) - `20.2.17-beta` Fix DebugLevelSource being off-by-one on grid height (#226) - `20.2.16-beta` Collapse TextureStitchEvent into a single post-stitch event (#208) - `20.2.15-beta` Fix switched armor points icons in HUD (#225) Fixes #224 - `20.2.14-beta` Fix shields being instantly broken (#213) A misapplied patch caused a call to stopUsingItem(), which blanks out the currently-using item, even if the shield didn't break. Fixes #211 - `20.2.13-beta` Fix switched air graphics in breathing bar (#219) - `20.2.12-beta` Tweak actions for PRs (#217) - `20.2.11-beta` Remove deleted build types from TC config (#221) - `20.2.10-beta` Remove TC PR checks (#216) - `20.2.9-beta` Use GitHub Actions for CI on PRs (#214) - `20.2.8-beta` Convert RenderTypes from BakedModel to their corresponding "moving render type" in the FallingBlockRenderer (#206) - `20.2.7-beta` Fix duplicate sprite expansion in FaceBakery (#207) - `20.2.6-beta` Suffix branch in version (#212) This makes installer and other artifacts from non-main branches distinguishable from artifacts of the main branches (e.g., 1.20.x). - `20.2.5-beta` Add changelog publication (#204) - `20.2.4-beta` Update issue_report.md (Forge -> NeoForge) (#178) - `20.2.3-beta` Release 20.2 - `20.2.2-beta` Disable the configuration cache. - `20.2.1-beta` Prepare for 20.2 release. - `20.2.0-beta` Bump AT and CoreMods